How to cracked pc games - Free Download
Make sure to read the rules! This subreddit is for asking for objective explanations. It is not a repository for any question you may have. LI5 means friendly, simplified and layman-accessible explanations - not responses aimed at literal five-year-olds. Perform a keyword search, you may find good explanations in past threads. You should also consider looking for your question in the FAQ. How do pirates crack games without access to the source code? There's quite a lot of misinformation in this thread so I'll jump in with an explanation.
The program that you run therefore isn't the game itself merely a stub that performs the following:. Sometimes cracks will be nuked because they fail to meet the required standard by cracking groups.
So I guess this "blew up" as they say. Thank you for the gold mysterious stranger. Thanks for the comments but ELI5 is not for literal five year olds.
Neither is it for Comp Sci majors with too much time on their hands. LI5 means friendly, simplified and layman-accessible explanations which means I may have taken a few liberties with some of my terminology but judging by the response I believe the correct meaning was conveyed. The scene has a crazy number of rules. Violating even a small one that has no real effect can lead to major fueds between groups.
I think that's the real reason for all the rules, for the lulz. ELI5 How do these warez groups fund their operations, or even get involved in this stuff in the first place? Are they akin to tagger crews i know they always like to tag their releases as much as possible? Or are they more like burglars who leave their calling cards?
So a warez crew is really a collection of guys each of whom brings something different to the group. Some have access to FTP servers with loads of bandwidth, some are crackers who actually crack the releases, some have access to games for free and once in awhile before release, others work at distribution and many just hang out and offer advice. Money isn't really an issue. The people who do this do it for the thrill, hacking is pretty fun, and the scene is there because they all have common interests.
Games are bought or borrowed but it's a small expense usually. FTP access comes from someone with money or a job where they are the only IT person. Getting involved used to be a matter of finding IRC rooms where they hang out and getting known there. I think it still works this way not sure though. A lot of it is just word of mouth.
That always seemed suspicious though as these groups are super secretive. Even today if you aren't a member you really don't know what's going on. There is a massive darknet of couriers, warezgroups and FTP topsites that most people know nothing about. I know it's there but I've never visited.
It's its own community with tons of roles and rules, warez groups are just a part of it. Just for fun here is the most recent addendum to the rules for 0-day warez: Not very ELI5ish and probably way more than you wanted but this stuff fascinates me.
We get so used to visiting TPB and downloading what we need that we completely neglect the rich history of the warez scene. We never cared about 'getting free stuff' or frankly about the programs at all. It was a game to us. Which group will get the big releases out first? They were involved every step of the way , crackers to break the copy protection , and our distro sites Stupidly large BBS sites that would host our releases.
There were peripheral groups, too. These included the art divisions that were responsible for logos, ansi art work, loaders, etc that required a graphics or music touch. It also typically included a telecom division that would secure the communications - nobody wants to pay long distance to move software around, so we would provide calling cards, relays and anything else required for our couriers to move data for free.
We also set up world-wide conference calls for major releases so everyone was in constant contact during the process. I was on the telecom side and also ran one of the distro sites for INC, and had some limited involvement on the distro side of THG.
Most folks today will know neither of those acronyms: We did it for fun, for the competition, for the 'lolz' as you'd say today There was a sense of pride to be the first to the scene with an anticipated release. Don't forget the rippers. For those that don't know when bandwidth was still limited to phone line modems groups would rip video cut scenes and other unnecessary bits to get it down to a certain size. Wrote this quickly and completely forgot about them!
I wasn't a courier so I didn't appreciate them quite as much: Its a hobby, not a job. They like the challenge, mostly. Might be some personal reasons too, ei, knowledge should be free or something. They don't need funding. No-one pays people to crack software — a group of people do it for the challenge. It can be frustrating to release the first stable crack, have it stolen, and watching people thank the thieves who didn't credit you.
Credit, where credit is due: If you like it, buy it! Last i checked releasers don't claim they developed and produced the software they're distributing.
There's a difference between sharing a work as-is and claiming someone else's work as your own. Before someone chimes in with the predictable "but they are already thieves! A group that distributes a pirated copy of a Disney film doesn't try to take credit from Disney. But a group that distributes a crack they did not create are taking credit from whoever did.
Some console games going back to nes didn't 'activate' the DRM until mid-game. They usually forced a soft reboot, causing loss of game progress and preventing further stages from being accessed. Emulators sometimes simulate authentication or in other cases it is removed from the ROMs code permanently.
Banjo-Tootie was notorious for these problems and was cracked in late , 11 years after its release. But it's still pretty stupid, since you don't know which bugs are from DRM and which from the game itself, and the chances of the dude actually buying the game gets lower with each bug. Ofcourse in the case of arma series and OFP series it's different, since it shows you the message and some might assume that all the bugs are gone, once you get the retail game, only to be horribly disappointed.
Not necessarily only because of DRM like FADE, but it happens way too often that the customers get screwed and a working crack actually avoids all those problems. They had taken a pre-release of the game that gave the first chapter for free, managed to crack access to the other 3, I think chapters of the game and released it as a full final instead of a "Cracked Freeware" or something along those lines.
Despite it appearing to be the end of days for the release group the scene quickly forgot with the next big release that they had and it appears they are still standing today. Same sort of stuff you see on private torrent sites. For videos, for example, xVid was dumped in favor or H. Here is an article about that decision. Another on the same topic. Typically a release group will have an affiliation with a certain topsite. That topsite has couriers that belong to other topsites. Couriers essentially upload files and share them between topsites.
So if one release group releases something, it's the couriers job to make sure they get to other topsites. It's basically a pyramid where one file becomes Why exactly are public trackers the bottom of the food chain? Is it the associated risk, or just an elitism thing above the shitty uncivilized leecher serfs? Topsites are about security. The fewer people know about it, the better. They are extremely fast FTPs, and will probably contain evidence that directly links to a release group.
They also provide standards. Someone explains that stuff somewhere else in the thread. But they check rules, and dupes, and nuke stuff before it gets into the wild. Then releases just flow downwards, based on security and reciprocity. Public trackers have the least amount of security and reciprocity. There's also a certain amount of elitism and desire to retain access to only those trusted.
None of this stuff is actually free after all. Most private FTPs will have a credit system where how much you can download is based on how much you upload too, so you're not gonna waste that credit usually on thepiratebay, you're gonna give access to friends and colleagues who've done shit for you in the past, or are maybe paying you.
Scene releases aren't historically intended to find their way to the bigger public.
How to Install and Crack PC Games..
All that a cracker can see are the independent operations and values between the steps. Games are bought or borrowed but it's a small expense usually. This is where knowing programming and assembly language is key, because I'm basically reverse-engineering the program, trying to figure out what it's doing just from reading the assembly instructions. It is not a repository for any question you may have. It also typically included a telecom division that would secure the communications - nobody wants to pay long distance to move software around, so we would provide calling cards, relays and anything else required for our couriers to move data for free. So what I reverse engineer would want to do, is look at what value it's expecting. The program that you run therefore isn't the game itself merely a stub that performs the following: September 12, at 5:
Hard disks are used for storing and retrieving files. Wikipedia - Software cracking Methods. Just a surprise fork. Install a genuine, licensed copy of the game Run the game allowing it to decrypt itself in memory Use a software tool to 'save' the unencrypted program code from memory to a file Make the program executable and remove all the software 'tendrils' that the DRM leaves behind No.
Install a genuine, licensed copy of the game Run the game allowing it to decrypt itself in memory Use a software tool to 'save' the unencrypted program code from memory to a file Make the program executable and remove all the software 'tendrils' that the DRM leaves behind No. Emulators sometimes simulate authentication or in other cases it is removed from the ROMs code permanently. And since there are algorithms yet undiscovered, and all sorts of other considerations, no code can ever be considered perfectly optimal. February 10, at 7: Would be SO cool. I can transform the methods I'm using whenever you want, without even changing a single line of your code. Literally, just lines of code. Think of every program as an instruction booklet for your computer. Will be receiving a three day ban. This is accomplished by reverse engineering the compiled program code using a debugger such as SoftICE, OllyDbg, GDB, or MacsBug until the software cracker reaches the subroutine that contains the primary method of protecting the software or by disassembling an executable file with a program such as IDA. If the result is valid, I'll unlock the game for you.